The Branching feature lets you digitize like objects – e.g. the fingers of a hand, sections of a custom letter – without having to think about the most efficient stitching sequence and joins. Apply Branching to join touching or overlapping objects to form a single ‘branched object’.
Characteristics of branched objects:
Objects are resequenced, connectors minimized, component objects grouped, and stitches regenerated.
When dissimilar objects are selected, any which cannot be branched are omitted.
Branched objects preserve their component object properties while sharing the color of the first object in the sequence.
All component objects are grouped and selectable as one.
Branched objects can be reshaped.
There is a single entry and one exit point but all component objects have individual reshape points.
The object properties of a branched object can be accessed via the Object Properties docker.
Stitch types can be re-assigned via the toolbar.